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Auto queue world quests
Auto queue world quests




auto queue world quests

The formula for the maximum storage capacities (Barrels and Cabinets) has been modified. Tier / Quality of the reward (item) is always identical to the tier of the reward box. The figure can get a small, medium or big box.ĭepending on the character generation, the maximum Tier / Quality of the box is defined.Įach reward box after is opening can give you any special (or common) items, but only one item in each reward box (number of pieces of the given item is based on chest size and item type). Reward boxs are defined according to the type of POI quest. The rewards for these quests are random according to the type of POI quest. New POI quests have been added around the starting location.Ĭompleted POI quests are always reset after midnight (game time). The info text at the top of the screen (such as "You are in a Safe Zone", etc.) is no longer displayed permanently, but will only be displayed for a moment. Most of this information was predominantly at the bottom right of the UI, and overlapped in some situations. If the character have damaged any part of his equiped equipment or inside tool belt. If the character is within reach of fire (fireplace, forge or kitchen). If the character has reached the age - for posible progression on the next generation.

auto queue world quests

If the character is in the construction area. If the character is within reach of the Obelisk. If the character is in a safe area such as the Tower or the Start Temple. The left part of the UI newly contains new notification icons: Hidden production queues UI have an newly indication of the number of currently running production processes.Īt one time only Quest journal or Production queue can be opened. Production queues now have a new icon - behavior similar to Quest Journal. Production queues are now moved to the right of the UI (under the Quest Journal icon). The Quest Journal has an onmouse indication of rewards and help with the current task. New quests in quest journal have the icon "New". Quest journal also shows progress using the progress bar with% values. Quest journal has an icon indicating the number of active quests.

auto queue world quests

Quest journal now has a new icon - located on the right side of the UI. The POI quest panel now appears at the top left of the UI. Removed upper text information about Early Access (unnecessarily disturbed and occupied a place in ui). Small cosmetic changes in the location of some UI elements.Īdded "experience" generation bar (top of the screen) - for better indication of the generation progress in the game. Traveling always costs a certain number of Rune Fragments - the more distance you want to travel, the more expensive it is. Your own (completed) deed/land (Claim land paper). You can only travel to places already discovered, and only to: New "Fast travel" over the map is possible. On the map, it is possible to define temporary waypoints - by clicking the POI icon on the map or directly on the terrain. If you approach the anomaly, the compass and map tell you what anomaly it is before you enter it. Map and compass also show anomalies around the character. Only WSAD can be moved on the map (mouse movement was interrupted).įrom the map was be removed "fog of war" this is replaced by POI icons in the form "? (Unvisited)".Īll currently available POI and POI quests are visible on the map. The compass now shows POIs around the character. Completely new compass at the top of the screen.






Auto queue world quests